current plans/ objectives and crowmageden 2
Currently the next version of skhelly is going to be a huge deal, right now the problem is getting most of it to work on the html version of the game. While I've considered axing the html version I feel like the accessibility of it is something that brings me joy. Right now I really want to replicate dark souls bonfires just a little more and have enemies respawn when you rest at them as well as beginning work on the real actual game! The general layout for the game so far will be as follows: a central hub with an alter/door that requires 4 relics or doo-dads that will be in 4 corners of a medium sized map protected by 4 bosses. for the 0.4.8 update I want 1 corner of the map completed... the plan is to have 4 paths you can take from start that are more or less linear-ish levels that end with a shortcut loop back to home base, the player will get to choose what order to tackle them in. For now the crows have begun to spawn in mass once again for a different reason I must fix, calling it crowmageden part 2: electric boogaloo. For now have this funny screenshot of the bonefire wip as well as an image of something I call the gauntlet! >:3
I will continue work on 0.4.8 to ensure it will be playable on both browser and install!
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More posts
- the fate of skhelly...Sep 07, 2023
- HTML fixes (the skhelly universe is in balance) 0.4.10?Apr 03, 2023
- HTML version 0.4.9 temporarily offlineMar 09, 2023
- Version 0.4.9! zone 1 completed with bossMar 09, 2023
- 0.3.9 customization/gauntlet update!Mar 02, 2023
- 0.3.8 quick fixes and such :)Feb 26, 2023
- 0.3.7 the ultimate qol update :)Feb 26, 2023
- Version 0.2.7! The LOCK and KEY update!Feb 25, 2023
- version 0.1.7 hotfixes + bossfightFeb 24, 2023
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