A downloadable game

here is a performance test for my first ever large scale 3D map, I put a lot of work int optimizing it and want to gauge performance on machines other than my own. 

PLEASE LEAVE FEEDBACK ON HOW WELL IT RUNS IN THE THREAD BELOW!!

https://lexi-inc.itch.io/wizworl/devlog/970544/performance-test-round-2

Updated 1 day ago
Published 4 days ago
StatusPrototype
AuthorLexi Luther
GenreAdventure

Download

Download
WizWorl performance test 2.zip 68 MB
Download
WizWorl LINUX.zip 62 MB

Install instructions

download 7zip file

unzip file and run either debug console or the non debug .exe

Development log

Comments

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(1 edit)

12400f, RX6600, 16gb 3200mgz (with chrome open),

  • in the desert i got (looking to the ocean 750-730 fps) (looking to the mountains 650-360 fps) (looking to the blood forest ~110 fps)
  • in the middle of the blood forest 230-500 (it depended on where i would look, but I don't know how to explain where I was looking, it was all forest)
  • looking to the purple forest (from a bit before the barrier that make the trees render 470 fps) (from a bit after the barrier ~230 fps)
  • in the middle of the purple forest the more i look trowards the end of the forest the more the fps go up (max 510) the more i look to the entrance the more they go down (min 240)
  • from the end of the forest (looking to the start) I get ~170 fps.

(Btw, the wireframe mode destroyed my fps, and remember to add a display that let you know what type of rendering are you using)

Ran with just a bit of stuttering on my powerful machine.  i9, 32gb of ram, and a gtx 1080 graphics card.

(1 edit) (+2)

Thank you very much for taking the time to not only test my game but leave a comment including your specs! There should be some wiz in the worl here somewhat soon!